Narrative-Driven. Collaborative.

Player-First. Memorable.

AUDIO DIRECTION

SOUND DESIGN

MIXING

RECORDING

VOICE DIRECTION

INTERACTIVE SYSTEMS

AUDIO DIRECTION SOUND DESIGN MIXING RECORDING VOICE DIRECTION INTERACTIVE SYSTEMS

AAA

30+

Games Shipped

Quality Standard

20+

Years Experience

  • From early architecture to final mix

  • Multiplayer, campaign, and open-world audio planning

  • Gameplay clarity, emotion, and immersion

  • Procedural and adaptive audio systems design

  • Budgeting, scheduling, and delegation at scale

  • Trust-based, collaborative leadership

  • Teams empowered to explore and deliver

Hands-On Audio Direction & Systems Design

Dynamic Audio Systems

Player-driven, scalable systems for gameplay and production.

Sound Design

Emotional soundscapes across genres and storytelling styles.

Casting, direction, recording, and narrative performance.

Voice & Foley

Implementation

Wwise, Unreal, interactive music, acoustics and runtime behavior.

Production Ownership

Budgeting, scheduling, outsourcing, and delivery.

TEST TEST

Audio Direction

Creative leadership from concept through final mix.

Principal Sound Designer | Console

Led audio direction, outsourcing, and systems design. Oversaw creature and weapon sound design and built the Wwise-driven interactive music system.

Back 4 Blood

  • Audio direction and systems. Creature and weapon sound. Interactive music built in Wwise.

AUDIO DIRECTOR | VR/XR

Directed end-to-end audio/music/env and final mix. Handled voice direction, creature/weapon design, and language creation. Managed Wwise implementation and interactive music systems.

Journey Of The Gods

  • End-to-end audio leadership. Voice, creatures, music, and interactive systems in Wwise.

PRINCIPAL SOUND DESIGNER | Console

Oversaw audio direction, outsourcing, casting, and scheduling. Led creature, weapon, and UI sound design and managed FMOD systems. Mixed final audio for gameplay, cinematics, and trailers.

Evolve

  • Audio direction and outsourcing. Creature, weapon, and UI sound. FMOD systems and final mix.

Thor God Of Thunder

  • Dynamic audio systems, music direction, and creature sound design for combat-heavy gameplay. Final mix in FMOD and Unreal.

AUDIO DIRECTOR | Console

Led dynamic audio systems, music direction, and creature sound design across combat, weather, and traversal-heavy gameplay. Oversaw foley, spatial implementation, and final mix in FMOD and Unreal to support tension, clarity, and player impact.

Rise of the Argonauts

  • Audio Lead on a narrative-driven AAA RPG. In-house VO direction, casting, localization, music, creature design, and foley.

AUDIO LEAD | Console

Led audio for a narrative-driven AAA action RPG with branching dialogue and player choice. Directed and recorded VO in-house, managed casting, localization, and music direction, and oversaw creature sound design and foley to support story, character, and world identity.

Face Your Fears

  • VR audio direction focused on tension and presence. Ambisonic recording and spatial design. Wwise final 360° mix.

AUDIO DIRECTOR | VR/XR

VR audio direction focused on tension and presence through sound effects only. Ambisonic recording, foley, and spatial design. Wwise implementation and final 360° interactive mix.

AUDIO DIRECTOR | Social Gaming

Led audio for mobile and social games, crafting interactive music systems and joyful soundscapes in Unreal and Unity while partnering with outsourced composers and VC-backed design teams.

Mobile - XBLA - IPad

  • Interactive music systems and joyful soundscapes for mobile and social games in Unreal and Unity.

For over 23 years, I have been crafting and directing immersive soundscapes for video games. My work spans a wide range of projects, from AAA first-person shooters and epic RPG adventures to mobile runners, music puzzles, social RPGs, and an expansive Real Time Strategy.

Hi, I am Judge Rice

Audio Director / Sound Designer / Music Editor

Nominated G.A.N.G. - Best New Original IP Audio for “Back 4 Blood” · 2022

Won G.A.N.G. - Best Audio for a Virtual Reality Game “Journey of the Gods” · 2020

Nominated NAVGTR - Best Use Of Audio for “Evolve” · 2015

Awards and Nominations

Contact

Feel free to reach out with any inquiries regarding projects, availability, or general questions for Judge.