Narrative-Driven. Collaborative.
Player-First. Memorable.
AUDIO DIRECTION
SOUND DESIGN
MIXING
RECORDING
VOICE DIRECTION
INTERACTIVE SYSTEMS
AUDIO DIRECTION SOUND DESIGN MIXING RECORDING VOICE DIRECTION INTERACTIVE SYSTEMS
AAA
30+
Games Shipped
Quality Standard
20+
Years Experience
From early architecture to final mix
Multiplayer, campaign, and open-world audio planning
Gameplay clarity, emotion, and immersion
Procedural and adaptive audio systems design
Budgeting, scheduling, and delegation at scale
Trust-based, collaborative leadership
Teams empowered to explore and deliver
Hands-On Audio Direction & Systems Design
Dynamic Audio Systems
Player-driven, scalable systems for gameplay and production.
Sound Design
Emotional soundscapes across genres and storytelling styles.
Casting, direction, recording, and narrative performance.
Voice & Foley
Implementation
Wwise, Unreal, interactive music, acoustics and runtime behavior.
Production Ownership
Budgeting, scheduling, outsourcing, and delivery.
Audio Direction
Creative leadership from concept through final mix.
Principal Sound Designer | Console
Led audio direction, outsourcing, and systems design. Oversaw creature and weapon sound design and built the Wwise-driven interactive music system.
Back 4 Blood
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Audio direction and systems. Creature and weapon sound. Interactive music built in Wwise.
AUDIO DIRECTOR | VR/XR
Directed end-to-end audio/music/env and final mix. Handled voice direction, creature/weapon design, and language creation. Managed Wwise implementation and interactive music systems.
Journey Of The Gods
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End-to-end audio leadership. Voice, creatures, music, and interactive systems in Wwise.
PRINCIPAL SOUND DESIGNER | Console
Oversaw audio direction, outsourcing, casting, and scheduling. Led creature, weapon, and UI sound design and managed FMOD systems. Mixed final audio for gameplay, cinematics, and trailers.
Evolve
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Audio direction and outsourcing. Creature, weapon, and UI sound. FMOD systems and final mix.
Thor God Of Thunder
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Dynamic audio systems, music direction, and creature sound design for combat-heavy gameplay. Final mix in FMOD and Unreal.
AUDIO DIRECTOR | Console
Led dynamic audio systems, music direction, and creature sound design across combat, weather, and traversal-heavy gameplay. Oversaw foley, spatial implementation, and final mix in FMOD and Unreal to support tension, clarity, and player impact.
Rise of the Argonauts
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Audio Lead on a narrative-driven AAA RPG. In-house VO direction, casting, localization, music, creature design, and foley.
AUDIO LEAD | Console
Led audio for a narrative-driven AAA action RPG with branching dialogue and player choice. Directed and recorded VO in-house, managed casting, localization, and music direction, and oversaw creature sound design and foley to support story, character, and world identity.
Face Your Fears
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VR audio direction focused on tension and presence. Ambisonic recording and spatial design. Wwise final 360° mix.
AUDIO DIRECTOR | VR/XR
VR audio direction focused on tension and presence through sound effects only. Ambisonic recording, foley, and spatial design. Wwise implementation and final 360° interactive mix.
AUDIO DIRECTOR | Social Gaming
Led audio for mobile and social games, crafting interactive music systems and joyful soundscapes in Unreal and Unity while partnering with outsourced composers and VC-backed design teams.
Mobile - XBLA - IPad
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Interactive music systems and joyful soundscapes for mobile and social games in Unreal and Unity.
For over 23 years, I have been crafting and directing immersive soundscapes for video games. My work spans a wide range of projects, from AAA first-person shooters and epic RPG adventures to mobile runners, music puzzles, social RPGs, and an expansive Real Time Strategy.
Hi, I am Judge Rice
Audio Director / Sound Designer / Music Editor
Nominated G.A.N.G. - Best New Original IP Audio for “Back 4 Blood” · 2022
Won G.A.N.G. - Best Audio for a Virtual Reality Game “Journey of the Gods” · 2020
Nominated NAVGTR - Best Use Of Audio for “Evolve” · 2015
Awards and Nominations
Contact
Feel free to reach out with any inquiries regarding projects, availability, or general questions for Judge.

